That Time I Got Reincarnated as a Gun and Had to Buy People to Protect My House (2025)

That Time I Got Reincarnated as a Gun and Had to Buy People to Protect My House (2025)

Created in Godot by Max Zhou, Meggie Cheng, Ariz Taqvi, and Carlos Camacho for Pirate Jam 16 in Godot. A 3D Voxel art Tower Defense where the main character summmons human turrets to fight weapons. Theme: You are the weapon

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Bleep Bloop (2024)

Created in Godot by Max Zhou, Meggie Cheng and Ariz Taqvi for Proc Game Jam 2024 in Godot. A procedurally generated music maker utilizing Conway's Game of Life.

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Look Sharp, Major! (2024)

Look Sharp, Major! (2024)

Created in Godot by Max Zhou, Meggie Cheng and Ariz Taqvi for GMTK Game Jam 2024. A bullet hell inspired by Vampire Survivors to the tune of 'In the Hall of the Mountain King' by Edvard Grieg. Theme: Built to scale

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Dew (2024)

Dew (2024)

Created in Godot by Max Zhou, Meggie Cheng and Ariz Taqvi for Pixel Game Jam 2024. A puzzle platformer where you can utilize form transformations to solve puzzles. Theme: Aqua

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Digi Physica (2022)

Created by Max Zhou, Amy Chang, Julian Wang, Kellan Cervany, and Kristen Erlon at UT Austin for our senior design project. A combination of hardware sensors and digital image processing were used to create an arm sleeve to facilitate remote physical therapy.

DASH (2017)

Game code, graphics, music, and design belong to Max Zhou, Meggie Cheng, and Ariz Taqvi. Created in Gamemaker Studio. Won 10th place at FBLA Nationals Computer Game & Simulation Programming competition.

Sweet Dreams (2016)

Game code, graphics, music, and design belong to Max Zhou, Meggie Cheng, and Ariz Taqvi. Created in Gamemaker Studio.